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Multiple textures to a single mesh? (planar mapping + channels?)

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@cunicode wrote:

hi,
how would you apply different textures (images) to the different sides of a cube mesh?

my approaches so far:
1) box mapping = 1 texture appears on all sides
2) 6 planar mapping, in 6 channels = I can't (or I don't know how to) apply different texture (or material) to each channel
3) use labels = not working because hierarchy of labels, (first ones cover the later ones)

constrains: I can't split the mesh into separated parts (because it is a complex mesh)

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