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Help on Cylinder/Circle/ExtrudeCrv edge defect?

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@Architex wrote:

Hello.

Today i found an awkward situation when working with simple solid cylinder, extrudecrv and circles. The model below is about an handrail, where i made simple vertical and horizontal cylinders to get this effect. Have a look on image below:


... This is not a complex model. In fact its really simple. So! whats happening???

After press interactive render in Thearender for Rhino i realise that something is wrong about those polysurfaces. They result in small gaps where rhino says that is a closed polysurf. I have try selbad object promt but nothing missing again. Made some tweaks on mesh option menu and no results too.
I can not figure how i can solve this. And the major problem is when i insert some textures on Rendering Software, UV map results very incorrect.

any suggestions?? please
Thanks

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