@Architex wrote:
Hello.
Today i found an awkward situation when working with simple solid cylinder, extrudecrv and circles. The model below is about an handrail, where i made simple vertical and horizontal cylinders to get this effect. Have a look on image below:
... This is not a complex model. In fact its really simple. So! what
s happening???After press interactive render in Thearender for Rhino i realise that something is wrong about those polysurfaces. They result in small gaps where rhino says that is a closed polysurf. I have try selbad object promt but nothing missing again. Made some tweaks on mesh option menu and no results too.
I can not figure how i can solve this. And the major problem is when i insert some textures on Rendering Software, UV map results very incorrect.any suggestions?? please
Thanks
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