@kr1 wrote:
hi guys,
I am wondering if anyone can help, i am making the front panel for a synth/drum machine, and have made a number of surfaces that overlap each other as i want them to contain different materials, so when i render in keyshot each will have a different material property. I am unsure the best way to do this, atm i have multiple overlapping surfaces and am using different materials on these, but when they overlap it produces a horrid effect and they cannot be distinguished from each other and it looks messy both in rhino and keyshot, i am unsure if this is good practise.
The other thing i tried was to subtract the other surfaces from the main panel but this takes a long time and produces a higher file size etc.
Anyone any ideas what is the best approach, i have things like the volume knob markings, should i use decals and texture jpgs for these? i also have to write symbols on for things like level/kick/snare etc and am unsure of the best way for this, have taken pics and have png files but not sure to use decal or texture on a surface etc?
any help apprecated
forum q.3dm (853.6 KB)
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