@osuire wrote:
Closing and re-opening Rhino fixes it, but you never know when it’s coming back.
Fantastic.
Posts: 1
Participants: 1
@osuire wrote:
Closing and re-opening Rhino fixes it, but you never know when it’s coming back.
Fantastic.
Posts: 1
Participants: 1
@gustojunk wrote:
A guy walks into a bar with a new install of V6 in in his Dell laptop that blew up and he had to start over with fresh Windows install…
He gets this message:
…He clicked on “Check Now…” and get gets this!
Posts: 1
Participants: 1
@portugaldesignlab wrote:
Silicone Rubber.stp (308.3 KB)
How can we minimize also when dupedge the points that are coming we could have a script of some sort that could clean the points in a curve in order to have the minimum point to have that curve shape
Please do help me I also want to offset the surface 2 mm to 3d print but the offset is coming weird , i think there is something wrong with this
Posts: 10
Participants: 2
@rcmcdougle wrote:
I have tried to -> Rebuild - Make Periodic & Simplify the source Curves. Nothing seems to work. No matter what I continue to get many variations on the attached image. Any ideas how I might get these right?
TIA
Robb
FlowFail.3dm (906.1 KB)
Posts: 1
Participants: 1
@lougad wrote:
Hi I’m encountering a number of problems with vray and badger, where previously things were working absolutely perfectly. I’m running the newest versions of vray and rhino 5
these are the issues:
-unable to save out 32 bit file types from a badger render job (a work around is to enable vfb history within the VFB and then save everything out from the resulting file)
-the ‘load vray options’ node doesn’t seem to work anymore, i have a work around using the badger ‘run command’ node and then running the vrayLoadSettings command but its not ideal.
-unable to specify custom resolution within the badger ‘render’ node
-render elements dont render out from badgeris anyone else experiencing these or similar issue?
Posts: 1
Participants: 1
@varia wrote:
Hi,
we do have an extra Rhino 5 licence we have not used for a long time. Anyone interested in buying it?We can do a discount.
Send me an email to varia@parametri.support
Posts: 1
Participants: 1
@m.daniel wrote:
Hello,
I am using Rhino 6 since a few weeks and am having issues with the new “picture” command.
I would like to place a picture in a layout detail window.
This picture should only be visible in the detail and NOT in the viewports!
Any solutions?
Thanx!
Posts: 4
Participants: 2
@raquel.fcaa wrote:
Hi there, hope you’re all good and could give me a hand. I’m trying to apply this texture from Junichiro Horikawa https://www.youtube.com/watch?v=LSG3GbcBf8Y to a surface.
So far I could apply it to a surface but I would like to control the gradient with something else than the MD Slider. I could only manage to control it with a gradient but is not very precise and I’d like to be able to do it with curves or multiple points.
Also I’d like to cap the holes or be able to end in 0,0Please find attached the files, hope you can give me any ideas!
Hexagon Gradient Pattern.3dm (44.7 KB)
Hexagon Gradient Pattern.gh (54.2 KB)
Thank you very much,
Raquel
Posts: 1
Participants: 1
@lynnjzhou wrote:
Hi,
I tried to install a plugin(SmartTags) in Rhino 6 and it asked me to unblock rhino. I was led to a McNeel page that shows the unblock option in properties for an earlier version, which I cannot find in rhino6. I wonder if there is still an unblock option in Rhino 6? Thanks!
Posts: 2
Participants: 2
@benjamin wrote:
Using the move edge command includes edges within blocks, exploding them in the process.
In rhino 5 moveedge ignored edges within blocks. Is there a way to reintroduce this?
Cheers
Posts: 2
Participants: 2
@Dmitriy wrote:
Hi guys,
I see some weird behavior when using BoundingBox option of the CageEdit command.
Cage is much bigger than it should be.
See file enclosed: Bug_Cage.3dm (89.4 KB)Normal bounding box gives correct result.
Thanks,
Dmitriy
Posts: 2
Participants: 2
@kpamon wrote:
Hi Guys, please advise if someone knows, how to make “Drape surface over objects” tool work w/o smooth angles, but w/ straight ones, same as original geometry.
See attached.
Seems drape surface cant handle tottaly vetical lines
Posts: 1
Participants: 1
@dmoyes wrote:
Is there a way to turn on evaluate point display by viewport? I only need it in the top view. It’s on the way in all the other views.
Thanks,
Dennis
Posts: 5
Participants: 2
@fluxguys wrote:
I have a simple surface made from NetworkSrf which is exhibiting strange behavior under Zebra Analysis. The lower corner in the screenshot appears uneven, despite a pretty basic UV geometry. I’ve tried rebuilding the surface and nudging control points to no avail. Any thoughts appreciated.
FOAM BLANK 013.3dm (15.3 MB)
Posts: 3
Participants: 2
@SMC2 wrote:
Hi all,
Wee have find a bogu for the printing object with rhino 6, it is impossible to print a object in rendered mod, all object appears in wireframe mode!!!Rhino 6 SR4 2018-5-10 (Rhino 6, 6.4.18130.19341, Git hash:master @ 51190de75f80526c68ef8bdf62938fe1eb6ccc8a)
Licence type: Commerciale, build 2018-05-10
License details: Cloud Zoo. In use by: ****************** (Bureau d’étude)Windows 7 SP1 (Physical RAM: 32Gb)
Machine name: PC-BE30Quadro K2200/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 397.31)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: OnAnti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: HeightVendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-22-2018
Driver Version: 24.21.13.9731
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GBC:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands”
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 6\Plug-ins\RhinoBonusTools.rhp “Rhino Bonus Tools”
C:\Program Files\Rhino 6\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles”
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\BlockEdit.rhp “BlockEdit”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 6\Plug-ins\NamedPositions.rhp “Named Position”
Posts: 2
Participants: 2
@davide76 wrote:
(Rhino 6)
Shell the upper face, thickness one unit. Not Work.
shelling not work good.3dm (84.3 KB)
Posts: 3
Participants: 2
@FordEarl wrote:
Hello Community,
I am wondering if curves can be distorted over surfaces. I have tried “Project” and it works but I want the perspective distortion of the boundary to occur too. Any help or insight would be greatly appreciated.distort_01.3dm (58.0 KB)
Posts: 1
Participants: 1
@DanBayn wrote:
I noticed that if we use the ExplodeBlock command with the AllBlocks option (to explode any nested block instances) Rhino does do the exploding, but creates a duplicate of the objects. If you cursor select the blocks instead of selecting all, it doesn’t create the duplicate.
Run it again, and it adds another copy:
Thanks,
Dan
Posts: 3
Participants: 2
@Jun_Wang wrote:
Just to be able to automade blockediting in place better, i’m hoping to find out if there is commandline input I can type to confirm out of blockediting for example so I don’t have to manually click the button “OK” for every block I go in?
This can help me specifically to mass change block object layers, materials, etc.
Thank you!
Posts: 1
Participants: 1