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Silhoutte Lines in Wireframe view?


Dimensions always on top?

Video on how to create technical drawings in Rhino

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@hannesgrebin wrote:

Is there a video to explain how to properly work with dimensions and create efficiently technical drawings in Rhino.
Struggling with creating silhouettes and such as dimensions would show up in different views thank you.

Hannes

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Bug: hidden lines in technical view

Deleting elements from a soild polysurface

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@djhg wrote:

I can’t delete points on a particular object.

If it matters, it’s an imported sketchup object, but it isn’t part of the usual chaos of nested components. It’s just an individual closed solid polysurfacse.

I’m trying to remove faces.

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Why is this boolean failing?

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@jasongberger wrote:

Can someone take a look at this file? I’m trying to get a boolean split, but it keeps failing. There’s no shared surfaces, the intersection curves are closed (at a second look, there’s a 3rd curve that isn’t closed, but doesn’t seem to be intersecting either…). Is there anything I can do to make it work?

Ydisfail.3dm (1.1 MB)

Thanks in advance!

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Line Weight and Colour Control when Printing from 3d Views

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@djhg wrote:

Is it possible?

If so, please explain. Or show me a project (just one) where it actually works as designed.

I could never get it to work, so I gave up on it a year and a half ago and switched to Make2D. Make2D is of course cumbersome to use, but at least the chaos of layers provides line weight control, which View Mode and Object-Layer-Specific combinations simply did not.

VirtualArq tell me they’re going toward a 3dView-based documentation system.They’re no longer developing their 2dView system.

So Va at least expect 3dView-resident graphics control to work within Rhino.

For that reason I just spent two fruitless days attempting to gain control over line weight and colour in 3d views This isn’t time a professional environment can absorb.

Don’t get me started on whether PrintDisplay is a reliable guide to what’s going to actually print after object and view mode specific adjustments are made. It blinks on and off showing different lineweights, neither of which related to waht’s going to print.

Is anyone actually having success with this? My experience is that the documentation features’ vector graphics management system is unreliable.

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V6 Viewport Bugs

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@Brenda wrote:

Rendered mode (and shaded variants that show materials) doesn’t understand that glass is transparent and things need to be rendered behind it.

Cycles, doesn’t always honor self-illumination.

Cycles doesn’t honor throttling settings, so how I have to work, is set the display mode to Shaded, or whatever, move my view, and switch back, and repeat. This takes 14 seconds on GTX1080 and a 3.4ghz quad.

The fastest-single performance out there is only 30% faster than what I have. I have 16gb of memory. The PCIe Gen3 is on. Fairly current drivers. I made a custom nNidia profile to make sure everything is at or below a baseline. There’s no monitor refresh sync enabled.

I also suspect that cycles still throws shadows while self illumination is on. Objects with illumination throw shadows, and that’s not what it says on the label.

Sigh : (

[As for applying materials, the decals work great. The uvunwrap is a great addition. The spherical mapping works good. There may even be a projection in there, but I would throw out the rest of materiel/texture mapping tools, method, ideology, and widgets.

Why can’t I pick out my digits to increment or increments?

I am sure the mapping tools you have made Max people comfortable, but now with the advent of Grasshopper, all of these building opportunities open up, but the tools you have are made for working on single objects like faces and chairs.

Except for when something is so complicated that it needs to be unwrapped, applying materials should be much faster than modeling.

This program needs to think about materials in NURBS. How many repeats do you want on a face? When I twist the surface, by golly I want the mapping twisted with it, along H/V lines. Then you can tie a pipe in a knot and apply a materials to it, drag its nodes, and the mapping changes with the object.

For making buildings, we also need to have the ability pin one end of the materials to a surface or polysurface, so it can drag out: more wood, more siding, more floor files, more San Jose-style knock-down wall plaster. It’s kind of like that world thing, but you can move the entire object when you are done, without the material sliding off.]

The whole mapping channel metaphor, I don’t even want to see it. : O

What I would rather do, is have the ability to really build materials and set their properties. I want to stack up textures with drawing logic, and special properties just like Photoshop, just like game editors. If I have to write OpenGL shader code, in a text editor, so be it, as long as I have control over additive, multiply, overlay… Note: Animated materials are over 20 years old–just saying.]

And, surface lighting. Enough said. Perhaps too much.

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Drape trimmed surface onto object

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@nickharlander wrote:

I am trying to drape a trimmed surface (selected in image) over a particular surface (armrest kinda surface, not selected in image. The standard drape function just creates an untrimmed version and does not allow to select the trimmed surface. Before I also tried to project curves, pull curves, flow along surface and a splop but no luck. I need to build it in Rhino, Grasshopper will not be an option unfortunately.

image

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Match hatch - make it fast and easy :)

Updating texture colour not updating in models

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@A111 wrote:

Rhino v6, Flamingo NxT v5.5

I have a library of custom textures, however colours were not applied when this library was setup.
I am able to open a model using these textures and then edit the colour I wish to apply, and even overwrite the original texture to include this colour when applying it to new surfaces on other models.

The problem I have is that existing models using these textures don’t automatically recognise the colour having been added. If I click to go in and re-load the texture the colour is applied but Material (2) is added to the list as if it is a new material, leaving the original in place.

Is there a way to get Rhino/Flamingo to reload textures to recognise and update these changes, as changing a library of 30+ textures once is better than manually updating hundreds of models?

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Creating texture bumps on 3d model

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@greatsaiyamandbz wrote:

Hi,

I would like to model a sculpture with skin texture detailed like the image attached. Is it possible to model in rhino and grasshopper? please let me know.

rhino-sculpt

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Sweep Creates wavy surface

Rope and torsade

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@celmar wrote:

Hello!!! I don’t success doing a fine torsaded rope: I use 3 cylinders, then group them, then use the command “twist” (well, tordre in french, I hope it’s the good translation in english!)… But 1- It seems to stop to twist afetr a few “circle”, and 2: the cylinders don’t stay with the same thickness, being more thin in the center of the torsade… how to get a nice rope in rhino?? thank you for help!!!

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Convert Hatches to textured mesh?


Move/Copy Layout not copying all objects in a layout to new copy

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@Mason wrote:

When I go to make a new layout and i use an existing layout to make a copy from, the newly created layout should have all of the objects (locked and unlocked) as the layout that it was copied from, but recently it has been missing objects. Whats going on with this? I was also having some intermittent issues in Rh5 doing the same thing.

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Adobe Illustrator (.ai) import is missing text

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@clement wrote:

Hi @Pascal,

i’ve been given an .ai file containing a drawing with text. If i try to import or open it with Rhino 6, the text is completely absent. The import dialog looks like this:

grafik

The option to Load Text is disabled, i cannot enable it. The help file does not mention the text option btw. I’ve tried to open or import the .ai file with Rhino 5 and 4. There the text and half of the drawing is missing. How do i get the file into Rhino ? I can send it privately.

_
c.

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Set unit/solid body exect weight in kg/lbs

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@4maksenov wrote:

I tried to find anything about it but unsuccessful.

Can I set up in Rhino somehow exact weight for the solid?
Say, I have a cube with weight 10kg and another body rectangular shape with weight 20kg.
As an illustration - the cargo deck with different items but known weights for each one.

note: the density of the solids is dissimilar but the weight is known.

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Changing Gaussian curvature map color

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@romanismi wrote:

Hello everyone,

I am trying to change the color of the Gaussian curvature map from red-blue to some other ranges like in the attached image

Since I could not figure out how to do it on Rhino6, I have been trying to change it on Grasshopper by following this video, Exactly!

All the wires and control icons are the same as in the video. However, when I adjust the color bar, nothing happens unlike in the video.
image

Update : This flowmap does not do Gaussian curvature mapping…

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Section Tools: Moving a Section

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@djhg wrote:

Once I have generated a section and placed it into a drawing with the “layout” subcommand, how do I move it?

Here is the way it’s working for me:

(For clarity’s sake let’s call the generated hatch the “section” and let’s call the line indicating where it is cut the “section line”.)

Initially the section can not be selected with a mouse click.
stMoveSection doesn’t seem to have any effect – the section line can be selected after invoking the command, but attempting to use the command as one would use the ordinary move command, nothing happens, though soon after that the section can be selected and moved. Maybe this is the way it’s supposed to work and though umituitive it seems to get the job done. But there’s a big problem. When the section is updated, it moves back to its initial location. Can’t it be made to stay where it’s moved?

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